Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Coding the GameState


The GameState class has exactly the same role as in the previous project. Obviously, however, the details of the state in this project is different. In the previous project we had score, high score lasers and aliens; in this one we have time, multiple fastest times and which level is being played. The GameState class also takes care of knowing (and sharing) the current state of paused, playing, drawing, thread running, etc.

Create a new class called GameState and add the member variables and constructor as shown next.

import android.content.Context;
import android.content.SharedPreferences;

final class GameState {
    private static volatile boolean 
            mThreadRunning = false;
    
    private static volatile boolean mPaused = true;
    private static volatile boolean mGameOver = true;
    private static volatile boolean mDrawing = false;
    private EngineController engineController;

    private int mFastestUnderground;
    private int mFastestMountains;
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