Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Coding the detectCollisions method: Part 1


All the code for handling collisions will go in the detectCollisions method. There is quite a large amount of code so let's split it up into two parts.

And once we have added the code for each part we will further sub-divide it to make sure we know how it works.

To get started, add the following code. Study it in detail as you proceed and note where the comment // More code here next is.

private void detectCollisions(GameState gs,
ArrayList<GameObject> objects) {

   // More code here soon
   boolean collisionOccurred = false;

   // Something collides with some part of 
   // the player most frames
   // so, let's make some handy references
   // Get a reference to the players position
   // as we will probably need to update it
   Transform playersTransform = 
                objects.get(LevelManager.PLAYER_INDEX)
                .getTransform();
   
   PlayerTransform playersPlayerTransform = 
                (PlayerTransform) playersTransform...