Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Coding the detectCollisions method: Part 2


Add the following code after the highlighted comment. Notice the first line of code is an if statement that checks for a collision between the current GameObject and the current player collider from the ArrayList of the player's detailed colliders.

// More code here next
if (RectF.intersects(testedTransform
      .getCollider(),
      playerColliders.get(i))) {

   // React to the collision based on 
   // body part and object type

switch (go.getTag() + " with " + "" + i) {
   // Test feet first to avoid the 
   // player sinking in to a tile
   // and unnecessarily triggering 
   // right and left as well
   case "Movable Platform with 0":// Feet
      playersPlayerTransform.grounded();
      playersLocation.y = 
                  (testedTransform.getLocation().y)
                  - (playersTransform.getSize().y);
      break;

   case "Death with 0":// Feet
      gs.death();
      break;

   case "Inert Tile with 0":// Feet
      playersPlayerTransform...