Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Making variables useful with operators


Of course, in almost any game, we are going to need to do things with these values. We manipulate variables with operators.

As we did with variable types, let's discuss the most used operators in this book.

Most used operators in this book

Here is a list of the most common Java operators we will use in this book that allow us to manipulate variables. You do not need to memorize them as we will look at every line of code as and when we use them for the first time. We have already seen the first operator when we initialized our variables =, but we will see it again while it is being a bit more adventurous.

Once you have seen one operator you can guess what the others do but some examples of each will help to get familiar with them:

  • The assignment operator (=): This makes the variable to the left of the operator the same as the value or variable to the right. For example:

    • score = 1000;

    • highScore = score;

  • The addition operator (+): This adds together values...