Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Testing the game


Run the game in the usual way and observe the output.

This is the logcat output:

Debugging: In onCreate
Debugging: In newGame
Debugging: In draw
numberHorizontalPixels: 1776
numberVerticalPixels: 1080
blockSize: 44
gridWidth: 40
gridHeight: 24
horizontalTouched: -100.0
verticalTouched: -100.0
subHorizontalPosition: 0
subVerticalPosition: 0
hit: false
shotsTaken: 0
debugging: true
distanceFromSub: 0

We can see all the usual methods being activated in the same way as before with the addition of all our debugging variables being printed after the draw method. And if we click the screen all the debugging data is printed out every time the draw method is called. This is because the draw method calls the printDebuggingText method.