Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Loops


It would be completely reasonable to ask what loops have to do with programming. But they are exactly what the name implies. They are a way of repeating the same part of the code more than once or looping over the same part of code although potentially for a different outcome each time.

This can simply mean doing the same thing until the code being looped over (iterated) prompts the loop to end. It could be a predetermined number of iterations as specified by the loop code itself or it might be until a predetermined situation or condition is met. Or it could be a combination of more than one of these things. Along with if, else, and switch, which we will learn about in the next chapter, loops are part of the Java control flow statements.

Here we will learn how to repeatedly execute portions of our code in a controlled and precise way by looking at diverse types of loops in Java. Think about the conundrum of drawing all the grid lines in the Sub' Hunter game. Repeating the same code...