Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Encapsulation and static methods mini-app


We have looked at the intricate way that access to variables and their scope is controlled and it would probably serve us well to look at an example of them in action. These will not so much be practical real-world examples of variable use, more a demonstration to help understand access modifiers for classes, methods, and variables alongside the different types of a variable like a reference or primitive and local or instance, along with the new concepts of static and final variables and the this keyword. The completed code is in the chapter 8 folder of the download bundle. It is called Access Scope This And Static.

Create a new Empty Activity project and call it Access Scope This And Static. Leave the Activity name at the default, MainActivity.

Note

Creating a new project will hopefully be straightforward by now. Refer back to Chapter 1 if you would like a refresher.

Create a new class by right-clicking on the existing MainActivity class in the project...