Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Coding the PongGame class


The first thing we will do is solve the problem of our PongGame class not being of type View. Update the class declaration as highlighted, like this:

class PongGame extends SurfaceView {

You will be prompted to import the android.view.SurfaceView class as shown in the next image:

Click OK to confirm.

SurfaceView is a descendant of View and now PongGame is, by inheritance, also a type of View. Look at the import statement that has been added. This relationship is made clear as highlighted next.

android.view.SurfaceView

Note

Remember that it is because of polymorphism that we can send descendants of View to setContentView method in the PongActivity class and it is because of inheritance that PongGame is a type of SurfaceView.

There are quite a few descendants of View that we could have extended to fix this initial problem, but we will see as we continue that SurfaceView has some very specific features that are perfect for games that made this choice the right one for us...