Two of the newest and most exciting additions to UE4 are its Virtual Reality (VR) and Augmented Reality (AR) integrations. While VR has been around for some time, AR was first fully functioning without any need for merging a custom branch or using experimental components mid-summer 2018 in version 4.20. While there is a huge world of both to explore, we'll keep to the focus of this book of building awareness and confidence in Unreal's systems in this chapter by building projects for both and working through some real world additions to them to learn what is involved. So get ready to explore the newest and arguably coolest new platforms in the Unreal world! Our final chapter here covers:
- Creating and modifying a VR project
- Preparation for and deployment to an Android GearVR headset
- Adding new motion-based controls to the project
- Creating and modifying...