Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code

Chapter 4 – Using Collections and Controlling Your Code

Pop quiz #1 – If, and, or but

Q1 True or false
Q2 The NOT operator, written with the exclamation mark symbol (!)
Q3 The AND operator, written with double ampersand symbols (&&)
Q4 The OR operator, written with double bars (||)

Pop quiz #2 – all about collections

Q1 The location where data is stored.
Q2 The first element in an array or list is 0, as they are both zero-indexed.
Q3 No – when an array or a list is declared, the type of data it stores is defined, making...