Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code

Using C# with Unity

Going forward, it's important to think of Unity and C# as symbiotic entities. Unity is the engine where you will create scripts and eventually run them, but the actual programming will take place in another program, called Visual Studio. Don't sweat that right now—we'll get to that in a moment.

Working with C# scripts

Even though we haven't covered any basic programming concepts yet, we still need to know how to create a C# script in Unity.

There are several ways to create C# scripts in the editor:

  • From the menu bar, navigate to Assets | Create | C# Script
  • In the Project tab, select Create | C# Script
  • Right-clickin the Project tab (on the right-hand side) and select Create | C#Script from the popup menu
Going forward, whenever you're instructed to create a C# script, please use whichever method you prefer.
Resources and objects other than...