Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code

Summary

We covered quite a bit of logistical information in this chapter, so I can understand if you're itching to write some code. Starting new projects, creating folders and scripts, and accessing documentation are topics that are easily forgotten in the excitement of a new adventure. Just remember that this chapter has a lot of resources you might need in the coming pages, so don't be afraid to come back and visit. Thinking like a programmer is a muscle: the more you work it, the stronger it gets.

In the next chapter, we'll start laying out the theory, vocabulary, and main concepts you'll need to prime your coding brain. Even though the material is conceptual, we'll still be writing our first lines of code in the LearningCurve script. Get ready!