Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code

Summary

We made it to the end of another chapter that had a lot of moving parts, especially for those of you new to Unity. Even though this book is focused on the C# language, it's important that we took this time to get an overview of game development, documentation, and the non-scripting features of the engine. While we didn't have time for in-depth coverage of the Lighting, Animation, and Particle Systems tools, it's worth getting to know them if you're thinking about continuing to create Unity projects.

In this next chapter, we'll be switching our focus back to programming Hero Born's core mechanics, starting with setting up a moveable player object, controlling the camera, and understanding how Unity Physics governs the game world.