Book Image

C++ Game Development By Example

By : Siddharth Shekar
Book Image

C++ Game Development By Example

By: Siddharth Shekar

Overview of this book

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: Basic Concepts
4
Section 2: SFML 2D Game Development
8
Section 3: Modern OpenGL 3D Game Development
12
Section 4: Rendering 3D Objects with Vulkan

An overview of SFML

Games and video games (unlike other entertainment media) actually involve loading various resources, such as images, videos, sound, font types, and more. SFML provides functions for loading all of these features into games.

SFML is cross-platform compatible, which implies that it permits you to develop and run games on diverse platforms. It also supports various languages other than C++. Additionally, it is open source, so you can take a look at the source code and add a feature to it (if it is not included).

SFML is broken down into five modules, which can be defined as follows:

  • System: This module directly interacts with a system such as Windows, which is essentially the operating system (OS) that it will use. Since SFML is cross-platform compatible and each OS is different in terms of how it handles data, this module takes care of interacting with the OS...