Book Image

C++ Game Development By Example

By : Siddharth Shekar
Book Image

C++ Game Development By Example

By: Siddharth Shekar

Overview of this book

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: Basic Concepts
4
Section 2: SFML 2D Game Development
8
Section 3: Modern OpenGL 3D Game Development
12
Section 4: Rendering 3D Objects with Vulkan

Finalizing Your Game

In the previous chapter, we looked at how to create the game; in this chapter, we will finish the Gameloop so that you can play the game. The objective of the game is to make sure that none of the enemies are able to make it to the left of the screen. If they do, it is game over.

We will add a scoring system so that the player knows how much they have scored in a round. For each enemy that is shot down, the player will get one point. We will also add text to the game in order to display the title of the game, the player's score, and a small tutorial that shows you how to play the game.

At the end of this chapter, we will embellish the game. We will add audio that will be used as background music, as well as sound effects for when the player shoots the rocket and when the player's rockets hit the enemy. We will also add some animation to the player...