Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

3D Game Kit enemies

Moving on to the next topic of the 3D game development experience, we will learn about our enemies in depth by understanding their components and behaviors, and the best way to modify their properties.

In this section, we will focus on the following components of the Chomper:

  • Chomper Behavior
  • Damageable
  • Replace With Ragdoll
  • Enemy Controller

In addition to these Chomper components, we will learn about following components of the Spitter:

  • Damageable
  • Replace With Ragdoll
  • Enemy Controller
  • Spitter Behavior

Chomper

The chomper is one of the main enemies of the game, and its AI is very simple. Click on the Chomper prefab under Assets | 3DGamekit | Prefabs | Characters | Enemies. The behaviors of this enemy...