Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

A Bigger Challenge - The Boss

In the previous chapter, we read about the Chomper and the Spitter, which are the common enemies of this Game Kit, but is this enough? Of course not, we need to deliver a greater challenge, an enemy up to the game, bigger and stronger.

This is what we are going to learn in this chapter. In order to create a great game, we must finish this with a boss enemy, hence the reason why we are going to learn about its components and behaviors.

We will cover the following topics throughout the chapter:

  • The boss fight
  • Boss components
  • Boss configuration