Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Gameplay HUD - Player UI and Dialog Box

In the previous chapter, we were introduced to Unity's UI system. With this knowledge, we'll be able to understand and change the player's UI to our advantage, should we need to.

In this chapter, we will use the UI to display information about the player's inventory, about the items held within. In order to do this, we'll learn how to create and use inventory items.

In addition to this, we will learn how to communicate with the player by showing health and dialog boxes.

The following topics will be covered in this chapter:

    • Inventory items
    • Inventory UI
    • Player Health
    • Dialog boxes
    • Transition screens