Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Game Design - Introduction

As game designers or future game designers, we want our ideas to come to life, but if we don't have any programming skills this means that we will have to ask for somebody's help. Fortunately, this scenario is over, as Hands-on Game Development Without Coding will guide we through the basics to create your own video game without writing any code.

We will start this book by going through several game and level design topics to motivate our creativity, before starting our experience with Unity 2D and 3D Game Kits in the upcoming chapters.

The following topics will be covered in this chapter:

  • Game design fundamentals
  • Player psychology
  • 2D and 3D gameplay
  • Level design
  • Game aesthetics