Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Physics

Besides the visual and sound effects, we also want to interact physically with our environment. This is the reason why we are going to learn how to use the interactables object, which can be dynamically moved around the map.

2D Game Kit

We are now going to add a pushable box to our level, which can be used for the following purposes:

  • As a floating platform:
  • To maintain the pressure on a pressure pad:
  • As pushable boxes for puzzles:
  • As an environmental weapon that can be used against enemies:

In order to do this, we have to head to 2DAssets | Prefabs | Interactables and add the pushable box. This box has the Pushable (Script), which will allows us to move the box from one place to another.

It will also automatically...