Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Summary

In this chapter, we have learned how to create a better feeling of the environment by adding different reactions for the world to exhibit when the player character interacts with it.

Visual effects were created by using different particle systems, which we can trigger from different events or have them playing in the environment in a constant loop.

The same applies to the sound effects. We learned how to use the Audio Source by triggering different clips as reactions to events. Actually, the same events that activate the visual effects can be the ones that activate the sound effects.

As well as this, we learned that physical reactions can be added by inserting Pushable components or physics materials, giving us the ability to move boxes from one place to another and create different types of friction and bouncing properties. We can use these properties for different gameplay...