Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

What is a finite-state machine?

In short, a finite-state machine (FSM) is a computation model that is run through an algorithm in order to simulate sequential logic. This sequential logic is represented using states, which will control the essence of the behavior.

A more detailed explanation of an FSM is that it is a computation model that describes an imaginary or hypothetical machine that is made up of one or more states. The machine will have a certain set of behavior and decision-making processes, depending on which state is active, but only one state can be active at any given time. Transitions are made between states, depending on what the FSM designer decides; this is the only way an FSM can change from one state to another.

An FSM has the job of managing and controlling the transitions from state to state, the current state, and its behaviors. Depending on the behavior...