Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Enemy FSM

We have been learning about the pillars and basics of FSM. Now that we know how they work, we will be able to understand the logic behind the enemies' AI.

We will go through the enemies, both in the 2D Game Kit and 3D Game Kit, and conclude the chapter by learning how their AI operates. This will make it easier to understand their components in the next chapter.

2D Game Kit

We will now read which types of actions each enemy will take when in Play mode, and with this information, we will finally design the FSM for the enemy.

Chomper

The Chomper enemy type...