Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Animating the usher's take

The girl approaches the theater, which moves faster than the skyline, creating an illusion of depth. The usher does a take, noticing the customer, and turns to keep looking at her as she gets closer.

In animation, a take is when a character reacts to something. It requires a starting state, an anticipation, and a reaction. In our case, the usher is staring out the window, which is his starting state. He squints upon hearing something, which is his anticipation. He turns toward the sound – his reaction.

First, let's set the stage.

The theater approach

We'll handle the theater's movement as the girl walks toward it:

  1. Go to frame 100. Select the theater object, and move it...