Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

The money exchange

In the next scene, the girl reaches into a pocket and hands the usher some money, and he reacts positively. The change in angle means we'll redraw most of the scene, but we can recycle the materials and layer structure we've built to get things rolling quickly. See an example of this in ch10_animatedshort.blend, using the ticket scene.

Setting up the scene

The shot of the girl handing the usher money will be handled in an entirely new scene:

  1. In the header's Scene pulldown, click the New Scene button, and choose Full Copy. This will make a new scene with duplicates of all of our objects. That way, we can start by deleting keyframes, then redrawing the scene from a new angle on frame 1 with...