Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Questions

  1. Think about an animated short you might like to do next. Draw out some storyboards for your idea.
  2. What is the purpose of a pencil test?
  3. How do onion skins help you to plan out an animation?
  4. What are some important considerations when animating a walk cycle?
  5. How can multiple parts on separate layers be different colors while still using the same material?
  1. Which modifier lets an animation loop on repeat?
  2. Which modifier can modify a layer's location for secondary animation?
  3. How do layer masks affect decisions when setting up GP layers?
  4. What are the three go-to stages of animating a take?
  5. What are some ways that a layer's blend mode can be used?