Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

The sculpting UI preset

Blender includes several preset scenes to choose from under the File | New menu. Each of these scenes comes with a preset layout of the UI, preset viewport shading options, and preset objects present in the scene. These presets are a tremendously fast way to get started with whichever type of project you're trying to create. Since we are going to be sculpting, we'll use the sculpting preset:

  1. Open the File menu.
  2. Choose New | Sculpting.

Great! Now we can dive into sculpting. This scene comes with a sphere mesh object in the middle, which is ideal for beginning our sculpture. Instead of the usual Object Mode, we have automatically started this project in Sculpt Mode. While we are in Sculpt Mode, the toolbar has a completely new list of tools called brushes, and the header of 3D Viewport includes a Tool Settings section that we can use to modify...