The process of creating our baby dragon sculpture begins with roughing in the forms and getting all the body parts in their approximate positions. This early stage of a sculpture should allow you to make quick and sweeping changes and new additions. Whole body parts should snake-hook out quickly, and little mind should be paid to their poly cleanliness. Avoid sculpting the intricate details to start, as detailed work will be lost as we make adjustments to the major forms. To comp out the basic form of our dragon, we will look at several approaches, test out big design changes, and work on segments individually. Lastly, we can combine them when we're happy with the design and ready for fine detail. A baby dragon design presents many artistic challenges for us to tackle in our sculpting project. It calls for...
Blender 3D By Example - Second Edition
By :
Blender 3D By Example - Second Edition
By:
Overview of this book
Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects.
This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life.
By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)
Preface
Introduction to 3D and the Blender User Interface
Free Chapter
Editing a Viking Scene with a Basic 3D Workflow
Modeling a Time Machine - Part 1
Modeling a Time Machine - Part 2
Modern Kitchen - Part 1: Kitbashing
Modern Kitchen - Part 2: Materials and Textures
Modern Kitchen - Part 3: Lighting and Rendering
Illustrating an Alien Hero with Grease Pencil
Animating an Exquisite Corpse in Grease Pencil
Animating a Stylish Short with Grease Pencil
Creating a Baby Dragon - Part 1: Sculpting
Creating a Baby Dragon - Part 2: Retopology
Creating a Baby Dragon - Part 3: UV Unwrapping
Creating a Baby Dragon - Part 4: Baking and Painting Textures
Creating a Baby Dragon - Part 5: Rigging and Animation
The Wide World of Blender
Other Books You May Enjoy
Customer Reviews