Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Sculpting the fine details

The baby dragon's mottled scales and final details are essential when viewed from close up. It's important to polish the dragon's intermediate shape as far as you can before going into details. The polygonal density of these last touches will be so heavy that previous techniques, such as using the Smooth brush to de-lump muscles, won't be effective. So far, our example looks like this:

Mottled scales and final details

n this section, we'll look at techniques for these fine detail challenges. Scales, pores, bumps, and wrinkles are so intricate that we'll rely on textures to bring them out in our dragon. There are two main methods to utilize these textures: First, as a stencil, in which the texture details limit where brush strokes create new Dyntopo geometry. Second, as a brush tip, which will add textural detail along...