Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Summary

So now you know the difference between good and bad topology. We know that good topology supports the shape of our models and lets us use fewer polygons to achieve the same shape. We also learned that bad topology is a scattered mess that can be hard to work with and can cause shading errors. This new topology for our baby dragon will help us tremendously in the remaining chapters of this project.

You've learned some techniques for controlling edge flow, including polygon density, edge loops, face loops, and poles. You've learned how to set up a Blender scene in preparation for retopologizing. You've also learned five methods of working your way through the retopology process, including the Poly Build tool for quick and easy polygon creation, the F2 add-on for quickly bridging our extrusions together, and the Shrinkwrap modifier for shrinking the pre-existing...