Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

What is topology?

Topology refers to how the components of a mesh are connected to one another. Topology is not the same thing as shape – it is possible for multiple models to have identical shapes but different topology, as you can see in the following image:

These three hand models have the same shape, but each one has different topology

In the preceding image, the hand model on the left has very messy topology. It's made up of triangles that are randomly scattered around its surface. There are no clear patterns in the arrangement of the topology, so it requires approximately 7,000 polygons to represent the shape of the hand. This is not very efficient, but even worse is the fact that the surface of this model looks jagged. Just like a crumpled piece of paper, it will be nearly impossible for the surface of this model to look smooth again once it's got all...