Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Technical requirements

In this chapter, you'll bake and paint massive high-resolution textures, often adjacent to your high-poly dragon sculpture. Depending on the quality of your computer, creating these textures can end up taking forever or even result in Blender crashing. It's recommended that if your machine is struggling, instead opt to bake straight from the low-poly model and use textures at a lower resolution, such as 2,048, 1,024, 512, or even 256. Even on my good computer, I reduce samples in Cycles to 8 when struggling with repeat crashes.

You'll also paint on your textures and a painterly interface is ideal. Refer to Chapter 8, Illustrating an Alien Hero with Grease Pencil, for advice on tablet and stylus hardware.

Now, let's get set up for texture baking!