Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Modeling the clock

The face of the clock can be made out of a cylinder. As for making the numbers, this will be a perfect opportunity to incorporate text into our modeling workflow. We will also look at one of the most important tools when it comes to precision: snapping. We'll begin by hiding the chair objects so that we can see what we're doing. Then, we will create a cylinder for the clock:

  1. Go to the back view.
  2. Click on the eyeball icon next to all of the chair objects in the Outliner to hide them. This will give us a clear view of the clock (see the following screenshot).
  3. Use the Cursor tool from the Toolbar to place the 3D Cursor right in the center of the clock:
Click and drag on the column of eyeball icons to make the clock reference visible from the back view
  1. Press the Shift + A hotkey to bring up the Add menu.
  2. Choose Mesh | Cylinder.
  3. Set Vertices to 32.
  4. ...