Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Modeling the rear assembly

We're finished with the interior pieces of the time machine. Before we get started on the last two pieces of the model, let's toggle the visibility of the interior and exterior reference images. Click on the eyeball icons for both of the "Interior" reference images in the Outliner to hide them. Next, click on the eyeball icons for both of the "Exterior" reference images in the Outliner to make them visible. Once that's done, we're ready to model the rear assembly.

The rear assembly isn't a terribly complicated piece. It requires a couple of simple extrusions, as well as some modifiers that will save us from having to model more than one of the repeated sections. We're going to start with the piece on the back of the headrest. Let's start by adding a plane:

  1. Go to the back view.
  2. Place the 3D Cursor...