Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Creating tables with box modeling

Now, we're ready to move on to the modeling stage to create a kitchen table and coffee table with familiar modeling workflows. When we're finished, we'll bring the table and other assets into the kitchen scene via linking, which allows us to assemble a complex scene from assets that come from separate scenes.

The kitchen and coffee tables will use old fashioned box modeling, plus a few modifiers to help. Let's get started by making a new Blender scene and making the tabletop shape:

  1. Start a new Blender scene and immediately save it as ch05_table.blend.
  2. Switch to the Top view.
  3. Add a plane, then set its size to 1 m, as in the following screenshot:
The settings for adding the new plane object
  1. Tab to Edit Mode.
  2. Open the context menu by right-clicking and choose Subdivide.
If you're using a right-click to Select, the context...