Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Daylight rendering

The immediate feedback for lighting in Eevee is truly a joy. We'll start by getting the basics of natural light—a sun and a sky. Next, we'll extend their realism by baking our light with irradiance volumes. Daylight can be deceptively simple; although we only need a single light for the sun, we'll need to massage Eevee's lighting tools to avoid artifacts and enhance realism.

Preliminary lighting with a sun object

If the sun is out, it's probably the most defining light source. So, that's a good place to start our look development:

  1. Set your Display mode to Material Preview, with Scene Lights and Scene World off. The Material Preview mode provides a combination of fake...