Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Playing with Grease Pencil objects

To use Blender's 2D animation tool, Grease Pencil (GP), we'll begin with a series of warm-ups to see how the tools work. GP has two modes: Notation and Object. For Notation, the annotate mode is used to draw on top of your scene, leaving notes, and marking up your blend files in a non-destructive fashion. The GP object has layers that store brush strokes that can have a variety of line styles and fills. These can store different strokes across multiple keyframes for animation, and are extensible with modifiers and effects. Annotation is useful for taking notes and sharing file instructions with others, while GP objects are where we'll create our alien hero and their environment. In fact, many of the figures in this book have arrows and labels drawn directly in Blender using the Annotate tool.

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