Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Building a zooming fight scene

A green circle. It's an island in the middle of the ocean. You zoom in to see two warriors, ready to fight, standing on opposite ends of the grass. One of them launches an energy blast, but the other deflects it with his spinning staff.

This dynamically shifting fight is the sort of thing you see in anime introductions and fight scenes. We can do straight-ahead animation to flow through their battles with extreme angles. A thin, contouring line style and a loose, edge-breaking color style lets us focus on the motion.

This workflow assumes you're drawing with a stylus. If you don't have stylus capabilities on your computer, use the Curve tool. As seen at https://github.com/PacktPublishing/Blender-3D-By-Example-Second-Edition/blob/master/Blender3DByExample_ch09/ch09_fight.blend, these steps get through the fight's motion block...