Book Image

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
Book Image

Unreal Engine Virtual Reality Quick Start Guide

By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)

Summary

Congratulations! We now have a packaged and complete game prototype! So, where do we go from here? With what we have learned throughout the chapters of this book, the future of our game seems vast and infinite. For some of you, you may want to continue with some of the themes that we have created with Server 17. For others, the goal might be to take the systems that we have designed and build and start a new game. Each system we programmed in Chapter 3, Exploring Riveting Gameplay in Virtual Reality, and Chapter 4, User Interface and User Experience inside VR, were designed to be generic and flexible, allowing the reader to take them in any direction that they wished. I can see the same systems that I interpreted as perfect for a hacking puzzle game reimagined for use in a shooter game, vehicle experience, or even a cartoon cooking game. Once you have settled on a design...