Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Summary

The decision to use C++ or Blueprints in your project is down to personal preference in most cases. Sometimes, you will need the speed advantages that C++ provides. Sometimes, you will need some functionality that Blueprints don't provide by default.

Most complex projects will most likely end up with both C++ and Blueprint code. For this reason, it's important to know how they interact, and how to get access to the C++ side of things from Blueprints. I hope this chapter has helped with that.

Next up, we will take a look at UE4's UMG system to create menus and an HUD for our AwesomeGame project.