Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Creating HUDs and Menus Using UMG

Now that we have some semblance of a newly built game, we need to take the next step and start adding a UI to Awesome Game. Unreal Engine has a system called Unreal motion graphics (UMG), which it uses to make interfaces. This is accomplished through the use of widgets, which are premade UI elements, such as buttons, images, and sliders. We can use these elements to build our heads-up displays (HUDs) and menus.

Using UMG is almost the same as using Blueprints, but there is additional functionality that we use when we are visually designing our UI.

In this chapter, we'll cover the following topics:

  • The Widget Blueprint window
  • Setting up an interactive menu
  • Commonly used widgets
  • Adding widgets to other widgets

So, let's get started.