Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

The Widget Blueprint window

The first thing we need to do is create our own widget by going through the following steps:

  1. In the Content Browser, navigate to the ThirdPersonBP\Blueprints folder.
  2. Right-click on the folder, then, at the bottom of the menu, hover over User Interface and click on Widget Blueprint.
  1. Name it MyWidget. We now have our Widget Blueprint asset, which is represented by a health bar icon, as shown in the following screenshot:
  1. Double-click on the Widget Blueprint asset and you should see the Designer menu for our Widget Blueprint asset appear as follows:

This is where we will add our UI elements—that is, all of the buttons, health bars, and other HUD and menu elements will be created in this Designer window.

In the top-right of this window, you will see the Designer and Graph buttons. If you click on Graph, you will see our familiar Blueprint...