Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Animation Blueprints

So far, we've covered a lot of the major systems available to us for making our projects in UE4. Using Blueprints and C++ to program takes us most of the way towards completing a project, and UMG gives us one of the final pieces of the puzzle. In this chapter, we will be covering the Animation Blueprint system, which will let us create more dynamic characters.

Animation used to be straightforward, but it was difficult to create complex systems. With UE4, we have the incredibly powerful Animation Blueprint system available to us, which we can use to create complicated animation sequences for action or fighter games for example.

If we don't need anything too complex, simple adjustments and additions to the Animation Blueprints that come with the project templates will cover anything we need. For the Third-Person Template that we've been using...