Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Multiplayer Games

In this chapter, we're going to talk about multiplayer games, the different design and thought processes that go into them, and the Blueprint code that goes into making one. By the end of this chapter, we should have a good idea of how to go about creating a multiplayer game without getting caught in some of the common pitfalls.

When deciding to create a multiplayer game, it's important to start the framework for your game with multiplayer in mind from the beginning. It can be extremely difficult to add multiplayer to a game that wasn't created with it in mind. In some cases, vast portions of code must be entirely rewritten to get a game working in multiplayer.

The following topics will be covered in this chapter:

  • The client-server model
  • Replication
  • Multiplayer classes

Let's take a look at how a multiplayer game works.

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