Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Summary

Now that we've learned the specifics of replication and the default classes that are available to us, we can see how important it is to design with multiplayer in mind from the start rather than trying to implement it later. Even our simple Awesome Game pickups and weapon equipping needed significant changes to work in multiplayer. It's important to test frequently on both the server and client to make sure your code is functioning properly.

By default, the Unreal Engine is able to use Steam for multiplayer, but setting it up and connecting through your friends list requires a bit of extra setup. The documentation for a Steam setup is here: https://docs.unrealengine.com/en-US/Programming/Online/Steam.

And to connect to a multiplayer game through your Friends list, along with a host of other session functionality, I highly recommend Morden Tral's amazing...