Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Benefits and drawbacks of the Strategy pattern

These are some of the benefits of the Strategy pattern:

  • Encapsulation: A clear benefit of this pattern is that it enforces variations of algorithms to be encapsulated in individual classes. Hence, this helps us avoid using long conditional statements while keeping our code structured.
  • Runtime: The main benefit of this pattern is that it implements a mechanism that permits us to swap algorithms that an object is using at runtime. This approach makes our objects more dynamic and open for extension.

The following are some potential drawbacks of the Strategy pattern:

  • Client: The client class must be aware of the individual strategies and the variations in the algorithm they implement so as to know which one to select. Therefore, the client becomes responsible for making sure that an object is behaving as expected during its lifespan.
  • Confusion: Because the Strategy and State patterns are so similar in structure but have different intents...