Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Understanding the Spatial Partition pattern

The Spatial Partition pattern name comes from the process known as space partitioning, which plays an integral part in computer graphics and is often used in ray-tracing rendering implementations. The process is utilized to organize objects in virtual scenes by storing them in a space-partitioning data structure such as a binary space partitioning (BSP) tree; this makes it faster to perform geometry queries on a large set of three-dimensional (3D) objects. In this chapter, we will use the general concept of spatial partitioning without being faithful to how it's usually implemented in computer graphics.

A very high-level and conceptual way of visualizing spatial partitioning is with the following diagram:

Figure 13.1 – A diagram that illustrates spatial partitioning on a map

The first example represents the position of enemies on the map without any partitioning. If we want to quickly look up the location of enemies in relation...