Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Testing the Game Manager

If you wish to test the classes you just wrote in your instance of Unity, then you should go through the following steps:

  1. Create a new empty Unity scene called Init.
  2. In the Init scene, add an empty GameObject and attach the GameManager class to it.
  3. Create several empty Unity scenes, as many as you wish.
  4. In Build Settings under the File menu, add the Init scene at index 0:

Figure 4.3 – Build Settings
  1. Then add your new empty Unity scenes to the Build Settings list, as many as you wish.

If you now start the Init scene, you should see a GUI button named Next Scene as in the following screenshot:

Figure 4.4  Screenshot of the code example in action

If you click on the Next Scene button, you will cycle through each of the scenes you added in Build Settings, and the GUI will persist onscreen. If you stop running the game, you should see in the console log the duration of your session. If you try to add additional GameManagers...