Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Testing the Race Event Bus

Now that we have the core elements of the pattern in place, we can write some code to test our RaceEventBus class. For reasons of brevity, I have removed all the behavior code in each client class to focus on the use of the pattern:

  1. For starters, we are going to write a countdown timer that subscribes to the COUNTDOWN race event type. Once the COUNTDOWN event is published, it will trigger a 3-second countdown to the start of the race. And at the exact moment the count reaches its end, it will publish the START event to signal the beginning of the race:
using UnityEngine;
using System.Collections;

namespace Chapter.EventBus
{
public class CountdownTimer : MonoBehaviour
{
private float _currentTime;
private float duration = 3.0f;

void OnEnable() {
RaceEventBus.Subscribe(
RaceEventType.COUNTDOWN, StartTimer);
}

void OnDisable() {
RaceEventBus.Unsubscribe(
RaceEventType.COUNTDOWN...