Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Exploring new features in Unity 2020

Before we start our first project, let's take a moment to look at the new features introduced since the previous edition of this book. We'll cover all of these, and much more!

Starting with Unity Hub, while not technically part of Unity 2020 (it is a separate application), it makes it easy to manage multiple Unity projects and versions. I will guide you through creating a new project using Unity Hub in this chapter. Once an empty project has been created, we will import assets using the new Package Manager — an easy way to manage a project's assets (more on this shortly).

In the world of 2D, a new tool called Sprite Shape will help us create more dynamic and flexible environments from within the Unity editor. Whether 2D or 3D, Artificial Intelligence (AI) is an ever-evolving field, and not to be left behind, Unity has introduced a new machine learning toolkit called ml-agents. This is an exciting new way to create intelligent...